The following table describes the standard level at which a weapon type begins to show up in randomly generated loot lower level weapons will also randomly appear. Which quality weapons you will find are generally determined based on your character's level.
Higher quality weapons do more damage (but are generally heavier). Weapons appear in several different materials and styles, which determine the quality of the weapon. Single power attacks get this bonus as long as there is a weapon in both hands. Note on Dual Savagery, you don't have to be power attacking with both weapons.
#SKYRIM CROSSBOW CALLED MOD#
* Dual Power Attack Mod is 1.5 for the right (1xattack) and 3 (2xattack) for the left hand if dual power attacking (else 1) * Dual Power Attack Perk = 0.5 if power attacking with two weapons and you have Dual Savagery
* Power Attack Perk = 0.25 if power attacking and you have Savage Strike or Devastating Blow
* Power Attack Bonus = 1 if power attacking ((Right Hand displayed Damage * (1 + Power Attack Bonus) * (1 + Power Attack Perk) * (1 + Dual Power Attack perk)) * Dual Power Attack Mod) + ((Left Hand displayed Damage * (1 + Power Attack Bonus) * (1 + Power Attack Perk) * (1 + Dual Power Attack perk)) * Dual Power Attack Mod) * Blessing of Auriel is additive with item effects while Blessing of Boethiah is additive with potion effect 2 * Barbarian/Armsman/Overdraw rank level * Smithing Increase should use the unrounded value based on this formula. Weapon damage formula: displayed damage = Round The damage can also be increased by using smithing to sharpen a weapon. The actual damage your character will do with a weapon is derived from the base damage according to your character's weapon skill and any relevant skill perks. Specialty Gear: Weapons and armor only obtainable from specific factions.įor all of the weapons listed on this site, the provided damage values are the weapons' base damage.Staves: Staves are used for casting magical spells instead of physical attacks.Ammunition: Arrows and bolts ( DG), both normal and enchanted.Artifacts: Weapons with one-of-a-kind enchantments and unique appearances.Leveled Items: Magic weapons that vary depending upon your character's level (generally quest rewards).Generic Magic Weapons: Magic weapons that are found in random loot.Search: Type the name of the weapon into the search box on the left and click the magnifying glass icon to find the weapon.Skyrim-Weapons: Category listing of all the weapons available in the game.If the weapon you are looking for is not listed on this page, you may want to check one of these other resources: There are several other pages that also provide information on weapons. Base weapons are considered to be those which appear in standard leveled lists and those which can be made by the player at Forges. This page only lists the base (unenchanted) weaponry available in Skyrim. Archery: bows and arrows, crossbows and bolts DG.Two-handed: battleaxes, greatswords, and war hammers.One-handed: daggers, maces, swords, and war axes.Weapons in Skyrim fall into three classes, organized around the three weapon skills: